The Division 2 1.05 Patch Notes are now available for PS4, Xbox One, and PC. This is the first major content update for the game since its launch, meaning this is adding new stuff and not just fixing problems like the skills. This update brings with it the long-awaited World Tier 5, Tidal Basin, and much, much more. While the entire Division 2 1.05 Patch Notes aren’t available just yet, we do have the overview below.
Division 2 1.05 Patch Notes
Maintenance – April 5th, 2019
The servers will shut down for a scheduled maintenance Friday, April 5th at
- 09:30 AM CEST
- 03:30 AM EDT
- 12:30 AM PDT
Estimated downtime is approximately 3 hours.
Content
Tidal Basin Stronghold
With this update, the Black Tusk Stronghold Tidal Basin is unlocked. It is the last of the four Strongholds that need to be conquered to progress to World Tier 5.
Tidal Basin is a military base and in contrast to other “real world places” it has been constructed with the goal “How would a high-tech faction set up a base to make it defensible” in mind. That makes it very different from other missions/strongholds because it is in essence one big testing ground for the Agent that will throw everything it has at you to stop you from completing your mission. Overall the Stronghold has approx. the same size than Roosevelt Island but it will also be very challenging.
World Tier 5 Unlocks
Once you have completed the Tidal Basin Stronghold on World Tier 4, you will be transferred automatically to World Tier 5.
Gear Sets
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Once you enter World Tier 5, in addition to the by now well known Brands, the Gear Sets will be added to the loot pool. There will be three Gear Sets in total (True Patriot / Ongoing Directive / Hardwired) and they can drop from Black Tusk enemies or in Invaded Missions
Weekly Invasions
Upon reaching World Tier 5, you’ll be introduced to weekly invasions, which see the Black Tusk taking control of main missions and strongholds across the city. Weekly invasions will present a stiff challenge but offer a chance to grab some of The Division 2’s best weapons and gear. When a mission is invaded, you can also replay the mission as invaded and on multiple difficulties.
Heroic Difficulty is unlocked
Once you hit World Tier 5, Heroic Difficulty becomes available for the Main Missions and the Strongholds. Heroic Difficulty missions are very difficult but also very generous with rewards.
New PVP Map
The Map “Fort McNair” will be added to the Conflict rotation
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Two new Exotics
With this update, we also get two new exotics:
First Apparel Event
With the “Invasion: Battle for D.C.” we will also get the first Apparel Event. The Special Event will last for four weeks (April 5th – May 2nd) and during that time players can get the Special Event Caches. The Special Event Caches contain cool new outfits and other things like emotes or masks.
Everybody will get one Special Event Cache for free in the first week – if you log in before Thursday. Year 1 Pass owners get three additional free caches when they log in during the event. There will be ways to gain more free caches – like specific projects that you can finish. Special Event Caches don’t have any duplicates.
=> Summary – TBA
=> Weapon Skins
=> Masks
Fixes and Changes
These are only highlights – the full list of changes are in the patch notes.
Announced Bug Fixes
- When your Crafting Station is stuck on a lower World Tier, that will be fixed with this update.
Balancing Changes
- The Sniper M700 and the Rifle MK17 will get a damage reduction.
- Crit Damage and Headshot Damage will be lowered across all existing gear, so if you have equipment with these stats on it, they will be different when you log in.
- “Safeguard Talent” (extra healing) will get an internal cooldown so that it can’t be up all the time
- Demolitionist Talent “Crisis Response” (when armor breaks you replenish your ammo) will also get an internal cooldown.
Skills Changes
- Sniper Turret
- Sniper Turret has been reworked
- You will have a button above an enemy and the Turret will then shoot that NPC and it will automatically track it.
- When you aim at the same NPC you can also specifically control where the shot will go (headshot or weakpoint etc)
- That should make the Sniper Turret more accessible.
- Chem Launcher
- The handling of the Chem Launcher has been a bit awkward.
- Now when you activate the Chem Launcher, it will activate and you can use it like a weapon until you put it away.
- That should also give you more control about the skill
- Firefly
- Aiming mechanism has been reworked, so you can mark targets faster
Skill Mods
- The Skill Mods have been revamped
- The Bonuses you get from the Skill Mods correlate now with the amount of Skill Power required to unlock them.
- They are now within the bounds of the Skill Power that you can get on your gear and they also changed the amount of Skill Power that you get on your gear.
- So even when you have less Skill Power on your gear when you log in on Friday, don’t panic, you may be able to unlock a lot of mods that you could before.
- With these changes skill builds should become a lot more viable.
Weapon Mods changes
- All the Weapon Mods have been revamped:
- All weapon mods got new values, new positives, more in line what they would do in real life
- They also have lower values – since they don’t have their drawbacks anymore.
- The only time there are negatives now on the Weapon Mods is when there are multiple mods – like magazines – one of them will have higher positive values, but also some negative values.
- For every slot, there is a mod for every type of stat that has no negative values.
- Now you can choose the mods you want to use and that should also be more fun.
Other Changes
- Sharpshooter Signature Weapon has a faster lock–on, so if you had the feeling that you often missed the shot with the signature weapon, this should be addressed.
- LVOA-C, the Lightweight M4, the Shotgun AA12, LMG MG5 got a buff
- You will get a sensitivity slider for when you are aiming down sight.
- Field of View slider will also be added with this update.